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Hideo Kojima
Japanese
August 24, 1963
Designer
I want to continue making things.
Hideo Kojima
Tags:
Want
Things
Making
I always say, 'This will be my last 'Metal Gear.'
Hideo Kojima
Tags:
Always
Will
Say
The painter has total control over what they're showing to the viewer.
Hideo Kojima
Tags:
Over
Control
Total
When I was small, I was always thinking about different worlds in my head.
Hideo Kojima
Tags:
About
Always
Different
My games are rather stressful games, where you have to play for a long time.
Hideo Kojima
Tags:
Time
You
Where
Games shouldn't only be fun. They should teach or spark an interest in other things.
Hideo Kojima
Tags:
Things
Only
Other
Normally, when people compose for film, you give them the film, and they look at it, and they compose it.
Hideo Kojima
Tags:
You
People
Them
My parents were huge fans of westerns, European cinema, and horror in particular. They wouldn't just show me kids' films.
Hideo Kojima
Tags:
Me
Just
Were
Many people are taking 2D games and making them into 3D games by recreating the characters in polygons. But the gameplay's still the same, and that's not what they should be doing.
Hideo Kojima
Tags:
People
Them
Many
Genetic engineering is a result of science advancement, so I don't think that in itself is bad. If used wisely, genetics can be beneficial, but they can be abused, too.
Hideo Kojima
Tags:
Science
Think
Too
I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games.
Hideo Kojima
Tags:
Work
People
Me
In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times.
Hideo Kojima
Tags:
Me
Because
Were
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
Hideo Kojima
Tags:
Time
Like
Your